Quality over Efficiency

In game development, it’s natural to seek greater efficiency—streamlining production, reducing costs, and eliminating waste can all help us make better use of limited resources. When applied thoughtfully, improved efficiency allows us to expand the scope of our games, reinvest in our teams, or deliver more value to players. These are all worthwhile goals. But efficiency must never come at the cost of quality.

No amount of cost-saving measures will matter if the final product fails to deliver a compelling experience for players.

At the heart of everything we do is a commitment to building games that players love. That means our first priority must always be quality. We must aim to embed quality into every step of development—from our design processes to our tools and workflows—so that the result consistently meets or exceeds our standards. Only once we’ve demonstrated that we can reliably deliver on those quality goals should we turn our focus toward improving efficiency.

When we do pursue efficiency, we approach it with care. Optimizations that undermine the player experience, even subtly, can erode the very foundation of what makes a game great. Efficiency should serve quality—not the other way around.

Ultimately, success in game development comes from prioritizing quality first, and then seeking efficiency. Great games are not built by cutting corners—they’re built by crafting experiences that players will remember.

Let’s go make a great game!

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Iteration over documentation

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The player experience as a whole over any of its parts